Posts by Sean Flinn

Extend Any Game’s Shelf Life

Extend Any Game’s Shelf Life

In the fire-and-forget world of retail antiquity, we have traditionally excused game developers and publishers from putting real long-term thought into their games’ online features. But times have changed: The idea of “games as a service” carries more weight with each release cycle, as consumers (thanks in part to a drawn-out recession and to now-ubiquitous broadband) demand both online connectivity and extended value from the games for which they have...

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