Game Students Should Own Their Work
In traditional academia, students retain intellectual property rights to their term papers, artwork, screenplays, and other creative works. So why should this change when academia meets game design? According to DigiPen and other schools that have implemented similar IP policies, the institution owns all rights, titles, and interests to the games and underlying content which pupils create through the program. Many students have bitterly confronted the IP...
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Scott Steinberg is the CEO of video game consulting firm TechSavvy Global, and founder of GameExec magazine and Game Industry TV. Hailed as a top technology and video game expert by dozens of publications from USA Today to Forbes and NPR, he’s covered the field for 400+ outlets from Playboy to Rolling Stone. A frequent on-air analyst for networks like ABC, CBS, NBC and CNN, he’s also the author of Video Game Marketing and PR.