Posts made in January, 2012

5 Ways to Better Manage Game Projects

5 Ways to Better Manage Game Projects

Video games may be fun and exciting, but that doesn’t mean they materialize out of candy and rainbows. Putting together a game is very rough work. Failure or financial ruin is always hovering over a project, not to mention worker burnout and frustration. On the other hand, nothing ventured, nothing gained–and working through a project doesn’t have to be as perilous as navigating a minefield. A bit of preparation, foresight, and common sense goes a...

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Important Developer Skills: Letting Go of Ideas

Important Developer Skills: Letting Go of Ideas

When we think about the learning process behind video game development, we think about learning algorithms, animation, 3D environment design, and maybe a dash of storytelling. While that’s all extremely important stuff (no math and no art means no game), devs must also gradually learn the toughest lesson that every creative person is forced to study at some point in their lives: knowing when to let go of an idea. Rod Humble, a former Sims developer and the...

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