Wii 2: 10 Features We Want to See

Wii 2: 10 Features We Want to See

Rumor has it that a very special guest will be making an appearance at E3 2011, namely, the Wii’s successor. Call it the Wii 2; call it the Wii HD; call it “Fred” for all it matters: We won’t know anything about Nintendo’s new video game system until the company is good and ready to tell us all about it. But that just makes it extra-fun to put together a wish list. Here’s what we’d like to see in terms of features from the new Nintendo console:

HD Visuals: If we can bet on one feature for the new Wii (let’s call it the Wii 2 for convenience’s sake), we imagine that high definition visuals will be present. The original Wii’s lack of HD support seems to set the system apart–almost alienate it. In fact, the Wii 2’s visuals are a big question mark. Will the graphics be on par with the Xbox 360? The PlayStation 3? When Sony and Microsoft inevitably unveil their own successors, what kind of a gap in processing power will Nintendo be facing, if any?

No More Watered-Down Ports: If that processing power gap between the new Wii and the new PlayStation/Xbox is indeed significant, that could mean hit games developed for the latter two systems will be toned down significantly for the Wii 2 adaptation. This happens often with Xbox 360/PlayStation 3 games that are ported to the Wii, and the difference in the graphics’ quality is glaring. Though, porting a game is sometimes a noble endeavor. Okami, for instance, is an original PlayStation 2 title that saw new life on the Wii.

A Motion Controller With Traditional Options: Another thing that seems to separate Wii games from Xbox 360/PlayStation 3 games is the Wii’s lack of a traditional controller. Developers who want to put traditional games on the Wii are often forced to include some kind of clumsy motion control scheme. Of course, the Wii has the Classic Controller, but that’s sold separately. Developers must build Wii games with the original remote in mind. That said, the Wii’s motion controls have also revolutionized gaming and cannot be left in the cold. We hope the Wii 2’s pack-in controller embraces the best of both worlds.

No More Friend Codes: The Nintendo 3DS cut down on a lot of multiplayer hassle by issuing a system-based Friend Code as opposed to a code that changed game-by-game. Regardless, putting in that string of numbers–and waiting while your friend on the other side of the world does the same–is tedious. Nintendo’s desire to protect younger players is admirable, but there are a whole lot of adults who enjoy Nintendo products, too. We want to enter someone’s easy-to-remember nickname and start playing.

New IPs–Or At Least Love for Neglected IPs: Nintendo is the King of Awesome Game Ideas. We hope the company will continue to formulate new and awesome game ideas for the Wii 2; the industry is always in need of fresh air. And really, would anyone object if we saw a Pikmin 3 accompany the Wii 2 at launch? None of this is to suggest that Nintendo is excused from making Zelda and Mario games; we want those too, of course.

3DS/Wii 2 Connectivity: Rigging up the Game Boy Advance to the GameCube made for some fantastic gaming experiences, but it was difficult to find four people with GBAs, someone with a GameCube, and a whole mess of connectivity cables. On the other hand, half the world owns a Nintendo DS and a Wii, but very little was done to support the systems’ connectivity. Will the magic of infrared unify the Nintendo 3DS and Wii 2 for future games?

More Indie/WiiWare Support: The gaming landscape is shifting and grinding, and a big part of that change involves an increased indie developer population. Digital distribution has made it possible for small studios to make The Next Big Thing, but Nintendo’s showcase for indie devs–WiiWare–is woefully under-supported and difficult to develop for. We want to see Nintendo take indie games more seriously with the Wii 2 so we don’t have to miss out on the next Super Meat Boy.

More Virtual Console Support: In the same vein, we want to keep buying retro games through a Virtual Console-type service built into the Wii 2. But we also want to see Nintendo work more closely with publishers so that we’ll see a steady stream of good stuff land on our Wii 2 week after week. There’s no excuse for weeks to go by without even one Virtual Console release, and playing SNES classics like Final Fantasy III and Mega Man X now, at the end of the Wii’s life, is unacceptable.

The Elimination of Wii Points: Hey! Who’s tired of buying “Points” based on a system that leaves you with an irregularly-shaped chunk of useless numbers after a Virtual Console purchase? Who just wants to bill their credit card directly for an $8 game, no muss no fuss? Everybody? We thought so. Let’s hope Nintendo realizes it, too.

A Good Price: For all the Wii’s shortcomings, it still came out ahead this generation. One of the biggest reasons for that is the system’s very decent price tag. We all love cutting-edge graphics, HD visuals, and technology that would stun an android, but let’s face it: If that tech isn’t accessible to the average family, it’s useless. We hope the Wii 2 will be easy on the wallet.

About Nadia Oxford
Nadia is a freelance writer living in Toronto. She played her first game at four, decided games were awesome, and has maintained her position since. She writes for 1UP.com, Slide to Play, GamePro and other publications, and is About.com’s Guide to the Nintendo DS.


  1. All in all, I enjoyed this article. One thing I did not like was “we”. Who is this “we” group you’re discussing? Gamers in general? Fans of the Wii itself? The contributors to this site? Your household? I know “we” is a good word to capture an audience and hope that people say, “Hey, I was thinking that…”, but it should be defined much more clearly nonetheless.

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