Posts made in July, 2010

Defending Used Games

Defending Used Games

Every couple months, a video game industry veteran comes forward and decries used games sales as a huge issue that is ruining the industry. I certainly agree with many of the arguments – the less money developers get from sales of their games, the harder it is for them to take risks further down the road, let alone stay in business. Nonetheless, a few words should be said in defense of used games. GameStop IS part of the games industry An odd thing about the...

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Playing the Game of Politics

Playing the Game of Politics

In a large theater at the 2010 Game Developers Conference, ten thousand game makers gathered for the Independent Games Festival and Game Developers Choice awards ceremonies, where the best indie and mainstream games of the year are celebrated by and for their creators. In between the two, an unusual video was shown. Aneesh Chopra, the United States’s first Chief Technology Officer, made an unusual address to the game development community. He announced that...

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Video Games: A House Divided

Video Games: A House Divided

In our earlier post on the state of the video game business, we explored a number of reasons for the decline in video game sales that continues to plague the field. Chief among them: An industry too long tied to traditional ways of doing business in a world where cash is tighter than ever for many households; competition the fiercest it’s ever been in gaming history; audiences are fractured across a wider range of platforms; and evolution now occurs in...

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What Cloud Computing Means to Game Design

What Cloud Computing Means to Game Design

One of the biggest stories to dominate game industry headlines as of late is the emergence of OnLive. Think of it as a cloud-based gaming platform which purportedly allows any PC or Mac (including bare-bones ones) with a fast network connection to play any game by running all the code – including the graphics rendering – on a remote server instead of on the local machine. In many ways, this service is a return to the “dumb terminal” model of the ’70s...

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Boom-Shaka-Laka!: The Top Sports Games of 2010 and 2011

Boom-Shaka-Laka!: The Top Sports Games of 2010 and 2011

As avid readers of ESPN’s Page 2, and former college students who lost more hours (and brain cells) to NBA Jam and NFL Blitz than we’d care to admit ourselves, it came as a bit of a surprise to find the shoe on the other foot recently. Courtesy of columnist Kelley Carter, we got the chance as a prelude to  annual industry gala the Electronic Entertainment Expo (E3) to preview the hottest new sports video games coming in 2010 and 2011. To supplement the...

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They Live! Episodic Games Thrive Again

They Live! Episodic Games Thrive Again

If you’ve been reading online game sites recently, you may have noticed something strange buried amongst the headlines: Episodic games are quietly making a comeback. Never mind initial high-profile failures such as Ritual’s SiN Episodes and American McGee’s Grimm. Thanks to equally notable successes by classic gaming brands like Monkey Island and Sam & Max, the field is suddenly bustling again, as proven by much-anticipated new outings like Sonic the...

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Fan-Made and Episodic: How to Revive Dead Genres

Fan-Made and Episodic: How to Revive Dead Genres

They said it couldn’t be done: Adventure games were ‘dead,’ no one cared about the franchise, license holder Vivendi Games got sold during development and, oh yeah, there was also the little matter of that pesky cease and desist order. Still, Phoenix Online Studios (POS) – a homebrew development outfit determined to breathe new life into the King’s Quest franchise, last seen quietly departing this mortal coil in 1998’s Mask of...

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Online Games: 5 Safety and Privacy Tips

Online Games: 5 Safety and Privacy Tips

As much as we gaming aficionados enjoy online and massively multiplayer online (MMO) games, it’s important to remind ourselves that – like many friends and family members, alas – kids can sometimes forget that in a virtual world, everything is make-believe, right down to the characters and personalities which inhabit it. And while most are harmless extensions of players’ real-world selves, or fellow enthusiasts simply looking to mix and...

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Female Gamers the Future of Business

Female Gamers the Future of Business

Many times viewed as mindless playthings meant for introverted teenage males, it’s no wonder that video games continue to get such a bad rap in the mainstream press. But as Forbes was recently kind enough to remind readers, interactive outings have tremendous power to teach, inform and empower – a fact that isn’t being overlooked by current and future generations of female executives. Similar to the concepts expounded upon in this sizable feature...

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Motion Controls: Guess Who Wins?

Motion Controls: Guess Who Wins?

It’s a question we’re commonly asked by members of the media: Between Sony’s PlayStation Move and Microsoft’s Kinect (Softkinetic’s iisu and Apple’s iPhone 4 much less often), who wins the battle to bring motion controlled gaming home? Amusingly, the answer may be irrelevant, as we suspect that when it comes to home consoles, the ship has largely sailed with Nintendo’s Wii and Wii MotionPlus accessory. But there’s...

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