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	<title>Comments on: Has GameStop Gone Mad?</title>
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	<link>http://gametheoryonline.com/2010/07/28/gamestop-publishing-video-games-buys-kongregate/</link>
	<description>A Smarter Way to Play: Game Industry News, Interviews, Videos and More</description>
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		<title>By: Football Manager</title>
		<link>http://gametheoryonline.com/2010/07/28/gamestop-publishing-video-games-buys-kongregate/#comment-22687</link>
		<dc:creator>Football Manager</dc:creator>
		<pubDate>Wed, 12 Jan 2011 12:50:15 +0000</pubDate>
		<guid isPermaLink="false">http://techsavvyglobal.com/gametheory/?p=1978#comment-22687</guid>
		<description>I wouldn&#039;t sell if I owned Kongragate, it is a great site and community.</description>
		<content:encoded><![CDATA[<p>I wouldn&#8217;t sell if I owned Kongragate, it is a great site and community.</p>
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		<title>By: kartvizit</title>
		<link>http://gametheoryonline.com/2010/07/28/gamestop-publishing-video-games-buys-kongregate/#comment-20826</link>
		<dc:creator>kartvizit</dc:creator>
		<pubDate>Wed, 29 Dec 2010 11:14:57 +0000</pubDate>
		<guid isPermaLink="false">http://techsavvyglobal.com/gametheory/?p=1978#comment-20826</guid>
		<description>ood article, but the criticisms are the end are based on a false premise, you don’t have to have a card from GameStop store to play Gangsta Zombies. You can play it online and spend money in online microtransactions just as easily as in any other Facebook game, but with Gangsta Zombies, there’s an added in-store promotion that enters you into a competition and gives you a bonus avatar. But there are no restrictions that require you to use the card.</description>
		<content:encoded><![CDATA[<p>ood article, but the criticisms are the end are based on a false premise, you don’t have to have a card from GameStop store to play Gangsta Zombies. You can play it online and spend money in online microtransactions just as easily as in any other Facebook game, but with Gangsta Zombies, there’s an added in-store promotion that enters you into a competition and gives you a bonus avatar. But there are no restrictions that require you to use the card.</p>
]]></content:encoded>
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		<title>By: House Cleaning Service</title>
		<link>http://gametheoryonline.com/2010/07/28/gamestop-publishing-video-games-buys-kongregate/#comment-15454</link>
		<dc:creator>House Cleaning Service</dc:creator>
		<pubDate>Mon, 22 Nov 2010 06:11:50 +0000</pubDate>
		<guid isPermaLink="false">http://techsavvyglobal.com/gametheory/?p=1978#comment-15454</guid>
		<description>they just arent selling this game in Army bases! Think for a sec! They don&#039;t want Americans on ACTIVE DUTY playing a game that depicts them getting shot. It is after all the same war they are currently fighting in. Obviously, its not good for morale. I dont think they have any problem with the fact that its showing Americans in a war, just that an American soldier playing this game and dying a hundred times is not going to make him want to go out to face the real thing the next day. War is not a joke and its definantly not a game. Therefore they should not be playing it like it is. Good move on the part of GameStop.
&lt;a href=&quot;http://happyhomehousecleaning.ca&quot; rel=&quot;nofollow&quot;&gt; House Cleaning Service &lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>they just arent selling this game in Army bases! Think for a sec! They don&#8217;t want Americans on ACTIVE DUTY playing a game that depicts them getting shot. It is after all the same war they are currently fighting in. Obviously, its not good for morale. I dont think they have any problem with the fact that its showing Americans in a war, just that an American soldier playing this game and dying a hundred times is not going to make him want to go out to face the real thing the next day. War is not a joke and its definantly not a game. Therefore they should not be playing it like it is. Good move on the part of GameStop.<br />
<a href="http://happyhomehousecleaning.ca" rel="nofollow"> House Cleaning Service </a></p>
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		<title>By: Freddie Brege</title>
		<link>http://gametheoryonline.com/2010/07/28/gamestop-publishing-video-games-buys-kongregate/#comment-7419</link>
		<dc:creator>Freddie Brege</dc:creator>
		<pubDate>Wed, 29 Sep 2010 13:56:43 +0000</pubDate>
		<guid isPermaLink="false">http://techsavvyglobal.com/gametheory/?p=1978#comment-7419</guid>
		<description>Legend of the Green Dragon (LoGD) is a free, browser based homage to, and extension of, the original. Eric Stevens has done an excellent job preserving Able&#039;s style while adding tons of new features, characters and monsters, as well as vastly enlarging the world to include multiple cities and an afterlife. LoGD is written in PHP and is highly extensible. Different servers can offer very different experiences, so this review refers only to the classic server. A large list of others is available here.All action in the game is performed by clicking links in a toolbar or using convenient hotkeys. Turns, in the form of forest battles, are doled out every 12 hours, which is equivalent to one game day. Combat is simple but effective and PvP is allowed, though you may opt out. A flawless forest fight earns you a free turn; a good or lucky session of LoGD can be like riding a wave, each battle perpetuating the next.As a new player you&#039;ll choose from a fairly typical selection of races and classes. There is a bit of hand-holding in the form of a beginners island with a helpful fairy, but the majority of LoGD is left for the player to discover. I won&#039;t reveal much more, as the distinct humor of the game makes the learning process appealing and fun. Don&#039;t be afraid to spend money, explore strange areas in the forest, or interact with bizarre NPCs. Very little you do can cause serious permanent damage, and there is a lot to gain by finding out what various people and places are for. Analysis: Legend of the Green Dragon is a fitting tribute to a little known classic. However, the text based gameplay, fantasy setting and multiplayer environment make it important to note that LoGD is not an MMORPG, nor a MUD. Player interaction is minimal, limited to message boards and mail. The low number of levels available for advancement and limited forest fights per day make the maligned and potentially unhealthy level grind common to many MMORPGs impossible. In fact, though predating modern MMORPGs, LoGD seems designed as a response to current trends; limited by the number of turns each day, the player benefits by spending time efficiently and defeating the dragon as quickly as possible. Rather than simply rewarding those who have the most free time, everyone is on more equal footing. LoGDs simple gameplay and fun, well-writen encounters make sure the 15 or 20 minutes spent on each session are never a chore. Look for me as Moonside on the classic server!</description>
		<content:encoded><![CDATA[<p>Legend of the Green Dragon (LoGD) is a free, browser based homage to, and extension of, the original. Eric Stevens has done an excellent job preserving Able&#8217;s style while adding tons of new features, characters and monsters, as well as vastly enlarging the world to include multiple cities and an afterlife. LoGD is written in PHP and is highly extensible. Different servers can offer very different experiences, so this review refers only to the classic server. A large list of others is available here.All action in the game is performed by clicking links in a toolbar or using convenient hotkeys. Turns, in the form of forest battles, are doled out every 12 hours, which is equivalent to one game day. Combat is simple but effective and PvP is allowed, though you may opt out. A flawless forest fight earns you a free turn; a good or lucky session of LoGD can be like riding a wave, each battle perpetuating the next.As a new player you&#8217;ll choose from a fairly typical selection of races and classes. There is a bit of hand-holding in the form of a beginners island with a helpful fairy, but the majority of LoGD is left for the player to discover. I won&#8217;t reveal much more, as the distinct humor of the game makes the learning process appealing and fun. Don&#8217;t be afraid to spend money, explore strange areas in the forest, or interact with bizarre NPCs. Very little you do can cause serious permanent damage, and there is a lot to gain by finding out what various people and places are for. Analysis: Legend of the Green Dragon is a fitting tribute to a little known classic. However, the text based gameplay, fantasy setting and multiplayer environment make it important to note that LoGD is not an MMORPG, nor a MUD. Player interaction is minimal, limited to message boards and mail. The low number of levels available for advancement and limited forest fights per day make the maligned and potentially unhealthy level grind common to many MMORPGs impossible. In fact, though predating modern MMORPGs, LoGD seems designed as a response to current trends; limited by the number of turns each day, the player benefits by spending time efficiently and defeating the dragon as quickly as possible. Rather than simply rewarding those who have the most free time, everyone is on more equal footing. LoGDs simple gameplay and fun, well-writen encounters make sure the 15 or 20 minutes spent on each session are never a chore. Look for me as Moonside on the classic server!</p>
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		<title>By: Stephen</title>
		<link>http://gametheoryonline.com/2010/07/28/gamestop-publishing-video-games-buys-kongregate/#comment-313</link>
		<dc:creator>Stephen</dc:creator>
		<pubDate>Wed, 04 Aug 2010 16:09:47 +0000</pubDate>
		<guid isPermaLink="false">http://techsavvyglobal.com/gametheory/?p=1978#comment-313</guid>
		<description>Good article, but the criticisms are the end are based on a false premise, you don&#039;t have to have a card from GameStop store to play Gangsta Zombies. You can play it online and spend money in online microtransactions just as easily as in any other Facebook game, but with Gangsta Zombies, there&#039;s an added in-store promotion that enters you into a competition and gives you a bonus avatar. But there are no restrictions that require you to use the card.

There&#039;re also in-store cards you can buy for $10 if you want to use cash for in-game microtransactions (in case you don&#039;t have access to a credit card), but no one&#039;s required to drop by the store.</description>
		<content:encoded><![CDATA[<p>Good article, but the criticisms are the end are based on a false premise, you don&#8217;t have to have a card from GameStop store to play Gangsta Zombies. You can play it online and spend money in online microtransactions just as easily as in any other Facebook game, but with Gangsta Zombies, there&#8217;s an added in-store promotion that enters you into a competition and gives you a bonus avatar. But there are no restrictions that require you to use the card.</p>
<p>There&#8217;re also in-store cards you can buy for $10 if you want to use cash for in-game microtransactions (in case you don&#8217;t have access to a credit card), but no one&#8217;s required to drop by the store.</p>
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