In many cases of post-concussion syndrome, anti-anxiety medication or anti-depressants are prescribed. I personally wanted to avoid taking new medications unless it was absolutely necessary. The game gave me an alternative, a way to try to treat the anxiety and depression without drugs. If it hadn’t helped, I would have been open to medication, without a doubt. But it did help – enormously.
SuperBetter, of course, isn’t meant to replace conventional medical advice. It’s meant to augment good advice, and to help make it easier to take.
Why I’m sharing all of this now:
After posting my initial videos and then later declaring my victory over the concussion in a Twitter post, I received dozens of requests to post all of the rules and missions, so that other people could game their own injuries and illness, everything from chronic back pain and social anxiety to lung disorders, migraines, the side effects of quitting smoking, and even their teenager’s mononucleosis.
I would suggest using the hashtag #SuperBetter for players to tag their own videos, blog posts and Twitter updates, in case you want to find each other online. But I don’t think it’s necessary to play “in public” unless you want to. It’s really good to play mostly just with your closest friends and family, which I did for the most part.
Right now, I don’t have plans to build a web application, or develop an automated scoring system, or even set up a social network for playing the game. A game doesn’t have to be a computer program. It can be like Chess, or Hide and Seek, a set of rules that one player can pass on to another. I would like to make a website eventually with the missions beautifully laid out with awesome, inspiring visuals and such. So hopefully, the official SuperBetter site is coming soon. (But first, I have to finish my superhero to do, my book!)
One more thing I’d like to add: An alternate reality game can be as simple as a good idea, a fresh way of looking at a problem.
When you’re sick or in pain, getting better is all you want. But the longer it takes, the harder it gets. And when the tough reality we have to face is that getting better won’t be easy, a good game can better prepare ourselves to deal with that reality better. In an alternate reality linked to our favorite superhero mythology, we’re more likely to stay optimistic, because we’ll set more reasonable goals and keep better track our progress. We’ll feel successful even when we’re struggling, because our friends and family will define fiero moments for us every day. We’ll build a stronger social support system, because it’s easier to ask someone to play a game than it is to ask for help. And we’ll hopefully find real meaning and develop real character in our epic efforts to overcome what just may be the toughest challenge we’ve ever had to face. And that’s how we get superbetter, thanks to a good game.
[i] The British Journal of Psychiatry (2003) 183: 276-278 Post-concussion syndrome: clarity amid the controversy? NIGEL S. KING, ClinPsyD
[ii] http://healthskills.wordpress.com/2008/12/01/goals-and-goal-setting-in-pain-management/
* Editor’s Note: This article was originally published as “Super Better – or How to Turn Recovery Into a Multiplayer Experience.” For more articles by Jane McGonigal, please see her blog.



Scott Steinberg is the CEO of video game consulting firm TechSavvy Global, and founder of GameExec magazine and Game Industry TV. Hailed as a top technology and video game expert by dozens of publications from USA Today to Forbes and NPR, he’s covered the field for 400+ outlets from Playboy to Rolling Stone. A frequent on-air analyst for networks like ABC, CBS, NBC and CNN, he’s also the author of Video Game Marketing and PR.